Indonesia: -6 million players amid crackdowns

23.12.2025
In 2024–2025, Indonesia intensified pressure on illegal online gambling — authorities blocked websites and restricted payments. According to the Financial Intelligence Unit (PPATK), these measures led to a significant decline in market activity.
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Reminder: online gambling is completely prohibited in Indonesia.

Market scale before the crackdown

Before active regulatory measures began, Indonesia’s illegal online gambling market was rapidly growing both in monetary terms and in the number of players.

🔵 Market size (2023): $ 19.5 billion
🔵 Estimated illegal market turnover (forecast, 2024): $ 61.6 billion
🔵 Number of players (2024): 9.7 million, including around 80,000 children under 10 years old

Impact of measures and current dynamics (Q3 2025)

After tighter blocking and financial controls, the market began to shrink sharply.

🔴 Market size (Q3 2024): $ 16.19 billion
🔴 Market size (Q3 2025): $ 9.23 billion
🔴 Decline: -57% YoY
🔴 Number of players fell from 9.7 million to 3.1 million (-68%)

Measures implemented
🔵 Blocking of websites and apps
🔵 Monitoring and filtering of financial transactions
🔵 Coordination between regulators, financial intelligence, and digital authorities
🔵 Pressure across the entire ecosystem — from interfaces to payments

Government position

Minister of Communication and Digital Affairs Meutya Hafid emphasizes that the decline is the result of targeted policy, not market fluctuations. The campaign is positioned as a social protection measure aimed at shielding citizens from gambling addiction and financial losses.

What’s next
🔴 Increased supervision and monitoring
🔴 Rapid blocking of new platforms after launch
🔴 Additional restrictions for payment providers
🔴 Closing remaining regulatory loopholes

Conclusion

In Indonesia, pressure through digital blocking and financial restrictions has led to a noticeable decline in illegal online gambling activity. According to financial intelligence data, transaction volumes fell by -57%, along with an estimated -68% drop in active players.

A simultaneous decline across both metrics suggests that the changes are not only reflected in reports, but are occurring in reality as well.