Other

How to Increase Tournament Engagement Through Notifications

How to Increase Tournament Engagement Through Notifications

In this post, we’ll explain how to boost player engagement in tournaments using “tournament notifications.”

Tournament Participation Mechanics 🎮

First, let’s describe how a player joins a tournament on our platform. To participate, the player needs to:

1. Visit the tournament page;

2. Click the “Join” button.

After completing these two steps, the player will start earning points for bets made in tournament games.

Hypothesis Description 💡

As part of a task to improve player engagement in tournament activities, we formulated the following hypothesis:

If we develop a system of tournament notifications and show them to players, tournament engagement will increase.

Based on this hypothesis, we created three types of notifications:

Notification 1: appears 24 hours before the tournament starts;

Notification 2: appears 30 minutes before the tournament starts;

Notification 3: appears 24 hours after the tournament has started.

Each notification is a small card in the corner of the screen, displaying the tournament name, prize pool, and a “Learn More” button. Clicking the button takes the player to the tournament page.

A/B Test Description 🧪

To test our hypothesis, we launched an A/B test.

Control group: sees no changes.

Test group: receives tournament notifications.

We selected 200 players based on the following criteria:

— The player made more than 500 bets in the previous week;

— The player had never participated in local tournaments before.

Both groups were offered the same tournament with identical conditions and duration (1 week).

Results 📊

First experiment:

Control group:

 — 7 players registered for the tournament;

 — 87 players were active during the tournament (made deposits or bets but didn’t register).

Test group:

 — 38 players registered for the tournament;

 — 78 players were active during the tournament.

We decided to repeat the experiment with a new player sample (all other conditions remained the same).

Second experiment:

Control group:

 — 9 players registered for the tournament;

 — 79 players were active during the tournament.

Test group:

 — 42 players registered for the tournament;

 — 90 players were active during the tournament.

Conclusion ✅

Based on the test results, we see that the hypothesis proved to be effective and attracted significantly more players.

As a result, we began using tournament notifications but implemented the following rules:

— Tournament notifications should not appear when a player is in the cashier or in-game. We should not interrupt the player during key actions (deposits and bets).

— Tournament notifications from different tournaments must not overlap. The player should not see multiple tournament alerts on their screen simultaneously.